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    The Handmaid's Tale
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    Player's Handbook
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    Fahrenheit 451
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    1984
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    Beren and Lúthien
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    Dungeon Master's Guide
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    Monster Manual
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    Xanathar's Guide to
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    Ready Player One
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    American Gods


    1. The Handmaid's Tale
    by Margaret Atwood
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    Category: Paperback Brand: Atwood, Margaret Eleanor
    (1998-03-16)
    Publisher: Anchor
    ISBN: 038549081X
    Sales Rank: 8
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    From the bestselling author of the MaddAddam trilogy, here is the #1 New York Times bestseller and seminal work of speculative fiction from the Booker Prize-winning author.

    Now a Hulu series starring Elizabeth Moss, Samira Wiley, and Joseph Fiennes. Includes a new introduction by Margaret Atwood.


    Offred is a Handmaid in the Republic of Gilead. She may leave the home of the Commander and his wife once a day to walk to food markets whose signs are now pictures instead of words because women are no longer allowed to read. She must lie on her back once a month and pray that the Commander makes her pregnant, because in an age of declining births, Offred and the other Handmaids are valued only if their ovaries are viable.

    Offred can remember the days before, when she lived and made love with her husband Luke; when she played with and protected her daughter; when she had a job, money of her own, and access to knowledge. But all of that is gone now….

    Funny, unexpected, horrifying, and altogether convincing, The Handmaid's Tale is at once scathing satire, dire warning, and literary tour de force.

    ... Read more

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    • The Handmaid s Tale

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    4. Oryx and Crake
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    6. MaddAddam (The Maddaddam Trilogy)
    7. The Couple Next Door: A Novel
    8. Summary - The Handmaid's Tale: By Atwood Margaret (The Handmaid's Tale: A Complete Summary - Book, Novel, Paperback, Hardcover, Summary Book 1)
    9. Big Little Lies
    10. Break, Blow, Burn: Camille Paglia Reads Forty-three of the World's Best Poems .

    2. Player's Handbook (Dungeons & Dragons)
    by Wizards RPG Team
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    US$49.95Wizards of the Coast144WTCA92170000WTCA9217000013208010902258501WTCA92170000BookABIS_BOOK2014-08-19Wizards of the Coast2014-08-19Wizards of the CoastPlayer's Handbook (Dungeons & Dragons)413USD$4.13
    US$30.77
    US$19.18 (38%)
    Category: Hardcover Brand: Wizards of the Coast
    (2014-08-19)
    Publisher: Wizards of the Coast
    ISBN: 0786965606
    Sales Rank: 83
    Lowest New Price: $25.03
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    Product Description

     
    Everything a player needs to create heroic characters for the world’s greatest roleplaying game
     
    The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
     
    Use this book to create exciting characters from among the most iconic D&D® races and classes.
     
    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
     
    The world needs heroes. Will you answer the call?

    ... Read more

    Features:

    • 5th edition
    • Age range: 12 and up / Number of players: 2 to 5
    • Manufacturer: Wizards of the Coast

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    3. Fahrenheit 451
    by Ray Bradbury
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    Category: Paperback Brand: Bradbury, Ray

    Publisher: Simon & Schuster
    ISBN: 1451673310
    Sales Rank: 34
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    Ray Bradbury’s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak, dystopian future.

    Guy Montag is a fireman. In his world, where television rules and literature is on the brink of extinction, firemen start fires rather than put them out. His job is to destroy the most illegal of commodities, the printed book, along with the houses in which they are hidden.

    Montag never questions the destruction and ruin his actions produce, returning each day to his bland life and wife, Mildred, who spends all day with her television “family.” But then he meets an eccentric young neighbor, Clarisse, who introduces him to a past where people didn’t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television.

    When Mildred attempts suicide and Clarisse suddenly disappears, Montag begins to question everything he has ever known. He starts hiding books in his home, and when his pilfering is discovered, the fireman has to run for his life.

    Amazon.com Review

    In Fahrenheit 451, Ray Bradbury's classic, frightening vision of the future, firemen don't put out fires--they start them in order to burn books. Bradbury's vividly painted society holds up the appearance of happiness as the highest goal--a place where trivial information is good, and knowledge and ideas are bad. Fire Captain Beatty explains it this way, "Give the people contests they win by remembering the words to more popular songs.... Don't give them slippery stuff like philosophy or sociology to tie things up with. That way lies melancholy."

    Guy Montag is a book-burning fireman undergoing a crisis of faith. His wife spends all day with her television "family," imploring Montag to work harder so that they can afford a fourth TV wall. Their dull, empty life sharply contrasts with that of his next-door neighbor Clarisse, a young girl thrilled by the ideas in books, and more interested in what she can see in the world around her than in the mindless chatter of the tube. When Clarisse disappears mysteriously, Montag is moved to make some changes, and starts hiding books in his home. Eventually, his wife turns him in, and he must answer the call to burn his secret cache of books. After fleeing to avoid arrest, Montag winds up joining an outlaw band of scholars who keep the contents of books in their heads, waiting for the time society will once again need the wisdom of literature.

    Bradbury--the author of more than 500 short stories, novels, plays, and poems, including The Martian Chronicles and The Illustrated Man--is the winner of many awards, including the Grand Master Award from the Science Fiction Writers of America. Readers ages 13 to 93 will be swept up in the harrowing suspense of Fahrenheit 451, and no doubt will join the hordes of Bradbury fans worldwide. --Neil Roseman

    ... Read more

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    • Simon Schuster

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    4. 1984 (Signet Classics)
    by George Orwell
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    US$6.37
    US$3.62 (36%)
    Category: Mass Market Paperback Brand: Signet Classic
    (1961-01-01)
    Publisher: Signet Classic
    ISBN: 0451524934
    Sales Rank: 26
    Lowest New Price: $0.90
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    Written in 1948, 1984 was George Orwell’s chilling prophecy about the future. And while 1984 has come and gone, his dystopian vision of a government that will do anything to control the narrative is timelier than ever...

    The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.

    Winston Smith toes the Party line, rewriting history to satisfy the demands of the Ministry of Truth. With each lie he writes, Winston grows to hate the Party that seeks power for its own sake and persecutes those who dare to commit thoughtcrimes. But as he starts to think for himself, Winston can’t escape the fact that Big Brother is always watching...

    A startling and haunting vision of the world, 1984 is so powerful that it is completely convincing from start to finish. No one can deny the influence of this novel, its hold on the imaginations of multiple generations of readers, or the resiliency of its admonitions—a legacy that seems only to grow with the passage of time.

    Amazon.com Review

    "Outside, even through the shut window pane, the world looked cold. Down in the street little eddies of wind were whirling dust and torn paper into spirals, and though the sun was shining and the sky a harsh blue, there seemed to be no color in anything except the posters that were plastered everywhere."

    The year is 1984; the scene is London, largest population center of Airstrip One.

    Airstrip One is part of the vast political entity Oceania, which is eternally at war with one of two other vast entities, Eurasia and Eastasia. At any moment, depending upon current alignments, all existing records show either that Oceania has always been at war with Eurasia and allied with Eastasia, or that it has always been at war with Eastasia and allied with Eurasia. Winston Smith knows this, because his work at the Ministry of Truth involves the constant "correction" of such records. "'Who controls the past,' ran the Party slogan, 'controls the future: who controls the present controls the past.'"

    In a grim city and a terrifying country, where Big Brother is always Watching You and the Thought Police can practically read your mind, Winston is a man in grave danger for the simple reason that his memory still functions. He knows the Party's official image of the world is a fluid fiction. He knows the Party controls the people by feeding them lies and narrowing their imaginations through a process of bewilderment and brutalization that alienates each individual from his fellows and deprives him of every liberating human pursuit from reasoned inquiry to sexual passion. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.

    Newspeak, doublethink, thoughtcrime--in 1984, George Orwell created a whole vocabulary of words concerning totalitarian control that have since passed into our common vocabulary. More importantly, he has portrayed a chillingly credible dystopia. In our deeply anxious world, the seeds of unthinking conformity are everywhere in evidence; and Big Brother is always looking for his chance. --Daniel Hintzsche

    ... Read more

    Features:

    • Great product!

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    5. Beren and Lúthien
    by J.R.R. Tolkien
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    US$22.77
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    Category: Hardcover Brand: Signet Classic
    (2017-06-01)
    Publisher: Houghton Mifflin Harcourt
    ISBN: 1328791823
    Sales Rank: 581
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    The tale of Beren and Lúthien was, or became, an essential element in the evolution of The Silmarillion, the myths and legends of the First Age of the World conceived by J.R.R. Tolkien. Returning from France and the battle of the Somme at the end of 1916, he wrote the tale in the following year.
     
    Essential to the story, and never changed, is the fate that shadowed the love of Beren and Lúthien: for Beren was a mortal man, but Lúthien was an immortal elf. Her father, a great elvish lord, in deep opposition to Beren, imposed on him an impossible task that he must perform before he might wed Lúthien. This is the kernel of the legend; and it leads to the supremely heroic attempt of Beren and Lúthien together to rob the greatest of all evil beings, Melkor, called Morgoth, the Black Enemy, of a Silmaril.
     
    In this book Christopher Tolkien has attempted to extract the story of Beren and Lúthien from the comprehensive work in which it was embedded; but that story was itself changing as it developed new associations within the larger history. To show something of the process whereby this legend of Middle-earth evolved over the years, he has told the story in his father's own words by giving, first, its original form, and then passages in prose and verse from later texts that illustrate the narrative as it changed. Presented together for the first time, they reveal aspects of the story, both in event and in narrative immediacy, that were afterwards lost.
     
    Published on the tenth anniversary of the last Middle-earth book, the international bestseller The Children of Húrin, this new volume will similarly include drawings and color plates by Alan Lee, who also illustrated The Lord of the Rings and The Hobbit and went on to win Academy Awards for his work on The Lord of the Rings film trilogy.
     

    ... Read more

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    6. Dungeon Master's Guide (D&D Core Rulebook)
    by Wizards RPG Team
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    US$49.95Wizards of the Coast144WTCA92190000WTCA9219000013207911182388501WTCA92190000BookABIS_BOOK2014-12-09Wizards of the Coast2014-12-09Wizards of the CoastDungeon Master's Guide (D&D Core Rulebook)424USD$4.24
    US$31.61
    US$18.34 (37%)
    Category: Hardcover Brand: Wizards of the Coast
    (2014-12-09)
    Publisher: Wizards of the Coast
    ISBN: 0786965622
    Sales Rank: 251
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    Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game
     
    The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
     
    Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!


       • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
       • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.
       • Created as part of a massive public playtest involving more than 170,000 fans of the game.

    ... Read more

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    • Dungeon Master Guide 5th Edition Wizards of the Coast

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    7. Monster Manual (D&D Core Rulebook)
    by Wizards RPG Team
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    US$49.95Wizards of the Coast144WTCA92180000WTCA92180000135211011002608501WTCA92180000BookABIS_BOOK2014-09-30Wizards of the Coast2014-09-30Wizards of the CoastMonster Manual (D&D Core Rulebook)561USD$5.61
    US$37.39
    US$12.56 (25%)
    Category: Hardcover Brand: Wizards of the Coast
    (2014-09-30)
    Publisher: Wizards of the Coast
    ISBN: 0786965614
    Sales Rank: 366
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    A menagerie of deadly monsters for the world’s greatest roleplaying game
     
    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
     
    The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
     
    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
     

    • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. 
    • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. 
    • Created as part of a massive public playtest involving more than 170,000 fans of the game.

    ... Read more

    Features:

    • 5th edition
    • Age range: 12 and up / Number of players: 2 to 5
    • Manufacturer: Hasbro

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    8. Xanathar's Guide to Everything
    by Wizards RPG Team
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    US$29.97
    US$19.98 (40%)
    Category: Hardcover Brand: Wizards of the Coast
    (2017-11-21)
    Publisher: Wizards of the Coast
    ISBN: 0786966114
    Sales Rank: 224
    Lowest New Price: $29.97
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    Product Description

    Explore a plethora of fantastic new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game

    The Xanathar…
    Waterdeep’s most infamous crime lord, and a beholder to boot…
    You’d be shocked to discover just how much he knows about you…
    Yes, you… adventurers.

    Assembled here for the first time is new information on adventurers of every stripe. In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.

    Beauty is in the eye of the beholder, but evil is in its heart!

    For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.
    • Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons®, including the cavalier, the inquisitive, the horizon walker, and many more.
    • Dozens of new feats and spells, and a system to give your character a unique, randomized back story
    • A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.
    • Fans of DUNGEONS & DRAGONS® can get a sample of what this book has in store for them by visiting their local hobby retailer and participating in the D&D Adventurers LeagueTM organized play program.
    • Design and development by the Wizards tabletop RPG team.

    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

    ... Read more

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    9. Ready Player One: A Novel
    by Ernest Cline
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    US$9.69
    US$6.31 (39%)
    Category: Paperback Brand: Brand: Broadway Books
    (2012-06-05)
    Publisher: Broadway Books
    ISBN: 0307887448
    Sales Rank: 97
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    In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 
       But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

    Amazon.com Review

    Amazon Best Books of the Month, August 2011: Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday’s fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.--Chris Schluep

    Guest Reviewer: Daniel H. Wilson on Ready Player One by Earnest Cline
    Daniel H. Wilson is the New York Times best-selling author of Robopocalypse.

    I dare you not to fall in love with Ready Player One. And I mean head over heels in love--the way you fall for someone who is smart, feisty, and who can effortlessly finish your favorite movie lines, music lyrics, or literature quotes before they come out of your mouth.

    Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.

    The story is set in a near-term future in which the new, new form of the Internet is a realistic virtual multi-verse called the OASIS. Most human interaction takes place via goggles and gloves in millions of unique worlds, including the boring (and free) “public education” world from which our teenage protagonist must escape.

    Our unlikely hero is an overweight trailer park kid who goes by Wade Watts in real life, and “Parzival” to his best friends and mortal enemies--all of whom he interacts with virtually. Just like the Arthurian knight that is his namesake, young Wade is on a quest for an incredible treasure guarded by mythical creatures. Specifically, the creator of the OASIS and richest man on the planet, James Halliday, stipulated in his will that his fortune be given to the first person who can find an “Easter egg” hidden somewhere in the OASIS. The catch? Every devilishly complex clue on this treasure hunt is rooted in an intimate knowledge of 1980s pop culture.

    This leaves the people of the future hilariously obsessed with every aspect of the 1980s. The setup is particularly brilliant, because Ernie Cline seems to have a laser-beam knowledge of (and warm, fuzzy love for) every pop song, arcade game, and giant robot produced in the last thirty years. Seriously, this is a guy who owns and regularly drives a 1982 DeLorean that has been mocked up to look exactly like the time-traveling car in Back to the Future, complete with a glowing flux capacitor.

    But Ready Player One isn’t just a fanboy’s wet dream. Real villains are lurking, threatening our hero with death in their ruthless hunt for the treasure. Worse, these corporate baddies are posers with no love for the game – they have movie dialogue piped in via radio earpieces, use bots to cheat at arcade games like JOUST, and don’t hesitate to terrorize or murder people in the real world to achieve their aims inside the OASIS.

    As the book climaxes, a mega-battle unfolds with sobering life-or-death stakes, yet soldiered entirely by exciting and downright fun pop-culture icons. The bad guys are piloting a ferocious Mechagodzilla. Our good guy has to leave his X-Wing fighter aboard his private flotilla so that he can pilot an authentic Ultraman recreation. And how do you not grin when someone dons a pair of virtual Chuck Taylor All Stars that bestow the power of flight?

    Cline is fearless and he lets his imagination soar, yet this pop scenery could easily come off as so much fluff. Instead, Cline keeps the stakes high throughout, and the epic treasure hunt structure (complete with an evolving high-score list) keeps the action intense. The plot unfolds with constant acceleration, never slowing down or sagging in the middle, to create a thrilling ride with a fulfilling ending.

    Best of all, the book captures the aura of the manifold worlds it depicts. If Ready Player One were a living room, it would be wood-panelled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger.

    I really, really loved it.

    -- Daniel H. Wilson

    Questions for Ernest Cline, Author of Ready Player One

    Q) So it seems you’re a bit of a pop-culture buff. In your debut novel Ready Player One you incorporate literally hundreds of pop culture references, many of them in ways that are integral to the book’s plot. What’s the first thing you remember geeking out over?

    A) Sesame Street and the Muppets. I thought Jim Henson ruled the universe. I even thought it was pretty cool that I shared my first name with a muppet. Until the first day of kindergarten, when I quickly learned that "Ernie" was not a cool name to have. That was about the time I segued into my next childhood obsession, Star Wars.

    Q) Like the book’s hero, you possess a horrifyingly deep knowledge of a terrifyingly broad swathe of culture, ranging from John Hughes movies to super-obscure Japanese animation to 8-bit videogames to science-fiction and fantasy literature to role-playing games like Dungeons & Dragons. What the heck is wrong with you?! How do you have so much time on your hands?

    A) Well, I’m raising a toddler now, so I don’t have as much time to geek out as I used to. I think I amassed a lot of that knowledge during my youth. Like most geeks, I was a sponge for all kinds of movies, TV shows, cartoons, and video games. Then as an adult, I worked at a long series of low paying tech support jobs that allowed me to surf the Internet all day, and I spent a lot of my cubicle time looking up obscure pop culture minutiae from my childhood while I waited for people to reboot their PCs. Of course, I spent most of my off hours geeking out, too. Luckily, all those hours can now be classified as "research" for my novel.

    Q) You’re stranded on an island and you can only take one movie with you. What is it?

    A) Easy! The Lord of the Rings Extended Edition. (Can I take all of the DVD Extras and Making of Documentaries, too?)

    Q) You’re given free tickets and back stage passes to one concert (artist can be living or dead)- who is it and why?

    A) Are we talking about time travel back to a specific concert in the past here? Because it would be pretty cool to stand on the roof of Apple Records and watch the Beatles jam up there. But my favorite rock band that’s still together is RUSH, and I just bought tickets to see them this June!

    Q) Favorite book of all time.

    A) That’s an impossible question! I could maybe give you three favorites: Snow Crash by Neal Stephenson, Galapagos by Kurt Vonnegut, and The Hitchhiker’s Guide to the Galaxy by Douglas Adams.

    Q) Best failed TV show pilot available on Youtube?

    A) The unaired Batgirl pilot starring Yvonne Craig.

    Q) Favorite episode of Cowboy Bebop?

    A) “Ganymede Elegy.” Or maybe “Boogie Woogie Feng Shui.”

    Q) What’s the first arcade game you ever played? What’s your favorite?

    A) I was deflowered by Space Invaders. My all time favorite coin-op game was probably Black Tiger.

    Q) Your idea of the perfect day...

    A) Play Black Tiger. Then go see Big Trouble in Little China at the Alamo Drafthouse with Kurt Russell and John Carpenter doing a live Q&A afterwards. When I get home that night, I accidentally invent a cheap abundant clean energy source that saves human civilization. I celebrate by staying up late to watch old Ultraman episodes with my daughter (who loves Ultraman even more than I do).

    Q) True or False. We hear you own a DeLorean and that you plan on tricking it out to be a time-travelling, Ghostbusting, Knight-Rider car.

    A) False. I actually plan on tricking it out to be a time-traveling Ghostbusting Knight Riding Jet Car. It’s going to have both a Flux Capacitor and an Oscillation Overthruster in it, so that my Delorean can travel through time AND solid matter. My personalized plates are ECTO88, just like a DeLorean that appears in my book.

    (I’m so glad that you asked this question, because now I can justify buying the car as a "promotional tool" for my book. Everyone reading this is a witness! My DeLorean is helping me promote my book! The fact that I’ve wanted one since I was ten years old is totally irrelevant!)

    Q) Speaking of DeLoreans: biggest plot hole in the Back to The Future Films?

    A) The Back to The Future Trilogy is perfect and contains no plot holes! Except for the plot hole inherent in nearly all time travel films: The planet Earth is moving through space at an immense speed at all times. So if you travel back in time, you are traveling to a time when the Earth was in a different location, and you and your time machine would appear somewhere out in deep space. For a time machine to be useful, it also needs to be able to teleport you to wherever the Earth was/is at your destination time.

    Q) But there are two DeLoreans in 1885--why doesn’t Doc dig out the one he buried in a cave for Marty to find in 1955 and use the gasoline from it to get the other DeLorean up to 88mph?

    A) Doc would have drained the gas tank before he stored a car for 80 years, so there wouldn’t have been any gas. And tampering with the DeLorean in the cave at all could conceivably create a universe-ending paradox, because it has to be in the cave for Marty to get back to 1885 in the first place. Totally not a plot hole!


    ... Read more

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    10. American Gods: A Novel-Deckle Cut Edges
    by Neil Gaiman
    List Price:
    Price:
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    US$19.99
    US$11.99
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    Category: Paperback Brand: MORROW
    (2017-03-28)
    Publisher: William Morrow Paperbacks
    ISBN: 0062572237
    Sales Rank: 283
    Lowest New Price: $7.99
    Lowest Used Price: $9.99 (17 Used Items)
    Canada | United Kingdom | Germany | France | Japan

    Product Description

    Now a STARZ® Original Series produced by FremantleMedia North America starring Ricky Whittle, Ian McShane, Emily Browning, and Pablo Schreiber.

    Locked behind bars for three years, Shadow did his time, quietly waiting for the day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life.

    But just days before his release, Laura and Shadow’s best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday. A trickster and a rogue, Wednesday seems to know more about Shadow than Shadow does himself.

    Life as Wednesday’s bodyguard, driver, and errand boy is far more interesting and dangerous than Shadow ever imagined. Soon Shadow learns that the past never dies . . . and that beneath the placid surface of everyday life a storm is brewing—an epic war for the very soul of America—and that he is standing squarely in its path.

    “Mystery, satire, sex, horror, poetic prose—American Gods uses all these to keep the reader turning the pages.”Washington Post

    Amazon.com Review

    American Gods is Neil Gaiman's best and most ambitious novel yet, a scary, strange, and hallucinogenic road-trip story wrapped around a deep examination of the American spirit. Gaiman tackles everything from the onslaught of the information age to the meaning of death, but he doesn't sacrifice the razor-sharp plotting and narrative style he's been delivering since his Sandman days.

    Shadow gets out of prison early when his wife is killed in a car crash. At a loss, he takes up with a mysterious character called Wednesday, who is much more than he appears. In fact, Wednesday is an old god, once known as Odin the All-father, who is roaming America rounding up his forgotten fellows in preparation for an epic battle against the upstart deities of the Internet, credit cards, television, and all that is wired. Shadow agrees to help Wednesday, and they whirl through a psycho-spiritual storm that becomes all too real in its manifestations. For instance, Shadow's dead wife Laura keeps showing up, and not just as a ghost--the difficulty of their continuing relationship is by turns grim and darkly funny, just like the rest of the book.

    Armed only with some coin tricks and a sense of purpose, Shadow travels through, around, and underneath the visible surface of things, digging up all the powerful myths Americans brought with them in their journeys to this land as well as the ones that were already here. Shadow's road story is the heart of the novel, and it's here that Gaiman offers up the details that make this such a cinematic book--the distinctly American foods and diversions, the bizarre roadside attractions, the decrepit gods reduced to shell games and prostitution. "This is a bad land for Gods," says Shadow.

    More than a tourist in America, but not a native, Neil Gaiman offers an outside-in and inside-out perspective on the soul and spirituality of the country--our obsessions with money and power, our jumbled religious heritage and its societal outcomes, and the millennial decisions we face about what's real and what's not. --Therese Littleton

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